Isle of Saisen

Isle of Saisen Charter

Rules of governance, gym conduct, and tournament play — written by the Operator team, for everyone who joins the world.

Season1
OperatorsPetrifiez (Jake), Malicized, Lumen, Will_i_am, Crim, TK
RatifiedSigned Off
§0

Preamble

This charter governs the Isle of Saisen server — Rideout FC is coming back together, plus new trainers who find their way in. Fun way to engage with other players in and out of the Rematch scene. This rule board exists so all of us can play with different play styles and share one world without one person's fun costing someone else's. This rule set is written to be light, not lawyerly: enough structure to keep gyms fair and battles clean, not so much that logging in feels like clocking into work.

All content below is set in place by the Operator team and stays theirs to amend. If something in here stops making sense once real people are playing under it, that's a reason to bring it to an Operator — not a reason to route around it quietly.

Article I

Operator Authority

Who tf is actually gonna decide these things, and how the rule changes??

  • All server rules, disputes, and logistics run through the Operator team — This charter is theirs to write and rewrite.
  • Decisions and ideas are discussed between the Operators. After being reviewed, will be brought up to Will and Crim.
  • Anyone can propose a new rule or flag a broken one — bring it to any Operator rather than a general chat announcement, so it doesn't get lost.
Why we wrote it this way

Keeping power balanced between the Operators and ownership means rules can still move fast day-to-day, but nothing takes effect without a final check from Will and Crim — so no one, Operators included, oversteps.

Article II

World & Waystones

Fast travel, land, and where the line on automation sits.

Waystones

Player-placed Waystones are restricted to Operator-designated key locations only — Main Town, the Main End Portal, and any other landmark the Operators formally add. This was a collective call: free-placement Waystones flatten the world and kill the reason to build anything outside spawn.

  • Want a new stop added? Petition an Operator with the location — new gyms and league landmarks are the expected reason to add one.
  • No personal Waystones at a base "just for me." If it's not on the approved list, it doesn't get a stone.

Spawn & death

  • Spawn is a safe zone — no griefing, no breaking blocks, no exceptions.
  • Keep Inventory is off — die and you drop your items like normal survival.
The End is off-limits

Nobody enters The End until further notice. There will be a server-wide event that opens it up for everyone together — until then, staying out is mandatory. Punishment: permanent server ban. A number of Mythical/Legendary catches in Appendix B currently list The End as their use-location — those are on hold until the event unlocks it.

Automation & tech mods

The modpack we chose (Cobbleverse) has plenty of automation — farms, storage, smelting, the works. All of it is allowed by default, but Operators reserve the right to cap or shut down a specific setup that trivializes progression for everyone else or drags server performance down. If you're about to build something at a scale that would make a normal player feel like the game stopped mattering, run it past an Operator first — same spirit as the Waystones call.

Article III

Gym Leaders & Trainers

Eighteen types, one gym leader each — or skip the gym grind and play your own way as a Trainer.

Pick a path

  • Gym Leader — claims exactly one Pokémon type and follows every rule below.
  • Trainer — no type restriction, no gym to run. Be a breeder, farmer, collector, or whatever else you want to do with the world.

Gym Leader rules

  • Only one leader per type, claimed first-come with an Operator. Once a type is taken, it's taken until the leader becomes inactive or is removed.
  • A gym leader's own team must be mono-type, matching their gym — a Pokémon can be used if its last stage has your type. This rule applies to Megas as well.
  • Each gym leader gets one gimmick of their choice — Mega Evolution, Dynamax, or Z-Moves. Terastallization is banned, for everyone.
  • Gym leaders are welcome to build minigames into their gym, the same way official in-game gyms do.
  • A physical building labelled as your gym is required — architecture, decor, and battle arena all reading as your type.
  • Gym leaders are expected to put in real effort for challengers going for their badge — show up, give an actual fight, don't ghost people.
  • A gym leader caught in any activity that's illegal, or deemed illegal under the server rules, is demoted and stripped of gym leader status (see Article VII).
Type eligibility — how a Pokémon qualifies for your gym

A Pokémon can be used if its last (final) evolution stage carries your gym's type — even if the stage you're actually running doesn't have that type itself. This applies to Mega Evolutions too: check the Mega's own type the same way.

GymPokémonCounts?Why
WaterToxapexCountsCarries Water itself.
DarkPupitarCountsIts last stage, Tyranitar, is part Dark.
GroundPupitarCountsCarries Ground itself.
GroundTyranitarDoesn't countIts last stage — itself — is Rock/Dark, not Ground.
FlyingGyarados (With Stone)CountsBase Gyarados carries Flying itself.
DarkGyarados (With Stone)CountsBase Gyarados must be carrying a Mega Stone in order to be valid.
DarkGyarados (Without Stone)Doesn't countWater/Flying only — no Dark without the Mega Stone.

Type claim board

NormalClaimed — @Will_i_am
FireClaimed — @Iron
WaterClaimed — @Malicized
ElectricClaimed — @juzo :(
GrassClaimed — @skunk.
IceClaimed — @Icey
FightingClaimed — @TK
PoisonClaimed — @ToxicTy
GroundClaimed — @CLONE
FlyingClaimed — @Revo †
PsychicClaimed — @sap
BugClaimed — @SeagylI
RockClaimed — @SJ
GhostClaimed — @Petrifiez
DragonClaimed — @Crim
DarkClaimed — @Ridiculous
SteelClaimed — @Lumen
FairyClaimed — @Elanator
Article IV

Team Building Rules

Applies to every player — gym leader or Trainer alike.

  • Each team may run one Pokémon total from the combined pool of Legendary, Mythical, Ultra Beast, and Paradox Pokémon — never more than one, even if the extra pick comes from a different category. (Ex. Buzzwole (UB) + Fluttermane (Para) is not allowed on the same team.)

Banned from battling entirely

No exceptions — gym leaders included. Ownership isn't restricted for anything on this list, Arceus included — you just can't battle with them.

BannedStill allowed
Arceus (any form)—
Ultra NecrozmaRegular Necrozma, and either fusion variant, individually
Eternamax EternatusRegular Eternatus
Mega ZygardeZygarde 10% and 50% (with ability)
Primal GroudonBase Groudon
Primal KyogreBase Kyogre
Mega RayquazaBase Rayquaza
Calyrex-Shadow RiderSpectrier, Glastrier, Calyrex, and Calyrex-Ice Rider, individually
Xerneas—
Koraidon—
Miraidon—
Mega GengarBase Gengar, Gigantamax Gengar
Article V

Tournaments: Champion & Elite Four

Monthly, for the gym leaders — top 4 become that season's Elite Four.

  • Gym Leader tournaments happen monthly. Operators announce each one's date and bracket at least a week out.
  • Format: a bracket among gym leaders plus any challenger who's collected enough badges to qualify. Winner takes Champion; the final four standings become that season's Elite Four.
  • Tournaments are 1v1 format. Tournaments are capped to either level 20, 50, or 100 depending on the Operators tournament.

Battle clauses (tournament matches only) — idk if we'll even use these lol

ClauseWhat it means at the table
Species ClauseNo two Pokémon of the same species on one team.
Evasion ClauseNo stacking evasion moves/items (Double Team, Minimize, and the like).
OHKO ClauseOne-hit-KO moves are banned outright — Fissure, Sheer Cold, Guillotine, Horn Drill.
Item ClauseNo two Pokémon on the same team holding identical items.
Article VI

Fair Play & Conduct

The stuff that keeps this feeling like a friend group and not a Discord you regret joining.

  • No external hacks, x-ray, kill-aura, macros, or auto-clickers. Modpack content only.
  • No duplication glitches or exploiting bugs for items or Pokémon.
  • PvP and Pokémon battles outside official tournament matches are opt-in only — nobody gets forced into a fight.
  • Trading is good-faith. Scamming a teammate gets treated the same as griefing.
  • Keep chat and voice friendly. Harassment, hate speech, or main-character drama isn't worth losing your spot over.
  • New members get this charter before they're whitelisted — a two-minute read, not a quiz.
Article VII

Enforcement

Escalation is intentionally boring. That's the point.

1st offenseAny Operator

A direct warning and, where relevant, a rollback (griefed builds restored, duped items removed).

Repeat2 of 4 Operators

Temporary ban. Length is the agreeing Operators' call based on severity.

Severe / repeatAll 4 Operators, or Crim

Permanent ban — reserved for exploits done in bad faith, harassment, or repeated bans that didn't take.

Gym leaders face this same ladder like anyone else — plus losing their gym on top of it, for anything illegal or deemed illegal under these rules (Article III).

Article VIII

Law Enforcement — in-world roleplay

The Isle of Saisen gets its own police force. This is flavor, not how real bans and warnings work.

  • The Isle of Saisen has its own Police Officers and a Chief of Police — @Lumen holds the role.
  • Officers patrol and can bring players up on charges. The Chief acts as judge and jury, deciding guilt and punishment when a case goes to trial.
  • The Chief can rule on anything that plays out as unfair or unjust in-world, with in-character punishments ranging from an in-game fine up to a "Death Sentence" (permanent ban).
How this fits with real moderation

This is an in-world roleplay layer — trials, fines, sentences, the works. It runs separately from actual Operator moderation (Article VII). A real ban or warning still has to come from the Operator team, even when a Police/Chief-of-Police storyline is what surfaced the problem.


Appendix

Technical Configuration

How each rule above actually gets enforced on the server side.

RuleLeverSetting
Anti-grief (mobs)gamerule mobGriefingtrue
Opt-in PvPpvptrue — enforced as a good-faith rule, not a plugin
Death stakesgamerule keepInventoryfalse (Operator call)
Waystone controlWaystone config / claimsPlayer-crafted stones restricted or removed; only Operator-placed stones at approved sites
One gym per typeGym claim boardExactly one leader per monotype — no sharing a type
Tournament level capCobblemon configTournament host decision
Appendix B

Mythical & Legendary Field Guide

Every Mythical and Legendary on the server, the item that summons it, and where to use that item. Rebuilt from the Operator team's spawn notes.

How loot odds actually work right now

Every one of the 32 dungeon-style loot tables has a flat 1% chance to give ONE random item, uniformly, from the full pool of Mythical/Legendary key items. On top of that universal layer, most items also get their own guaranteed extra shot at a fixed percentage from a specific chest family. These per-item percentages are still being tuned by the Operator team and will shift over time.

Arceus is obtainable again

The Azure Flute is back in the loot pool (End City treasure chest, plus the universal pool above). Ownership isn't restricted, but Arceus stays on Article IV's "Banned from battling entirely" list: no player, gym leader included, may battle with one.

The End is currently off-limits

Per Article II, nobody may enter The End until the server-wide unlock event happens — punishment is a permanent ban. Several entries below list The End as their use-location; those catches are on hold until then.

Catch guide — search or click any entry

ArceusAzure Flute

1) Get an Azure Flute — loot an End City treasure chest (1% guaranteed chance per chest, on top of the universal 1% pool).

2) Head to The End, or a Dark Forest and right-click to use it there — that's what actually makes Arceus appear.

Note: Ownership is unrestricted, but Arceus is banned from battling — see Article IV's "Banned from battling entirely" list. No player, gym leader included, may battle with one.

ArticunoTidal Bell

1) Get a Tidal Bell — loot a Fletcher's Hero-of-the-Village gift (3% guaranteed chance per chest).

2) Make sure you're also carrying 3 Ice Stones in your inventory — they get used up the moment Articuno spawns, so stock up before you go.

3) Head to a snowy or frozen area (Frozen Ocean, Frozen Peaks, Snowy Plains, Snowy Taiga, etc.) and right-click to use it there — that's what actually makes Articuno appear.

Note: This same bell also calls Lugia, Zapdos, and Moltres — it's the Ice Stones plus the snowy ground that specifically calls Articuno instead of one of the others.

AzelfAzelf Fang

1) Get an Azelf Fang — loot a Shipwreck supply chest (4% guaranteed chance per chest).

2) Head to a Swamp or Mangrove Swamp, or along a river and right-click to use it there — that's what actually makes Azelf appear.

CalyrexReins of Unity

1) Get a Reins of Unity — loot a Shepherd village house chest (3% guaranteed chance per chest).

2) Head to a Flower Forest and right-click to use it there — that's what actually makes Calyrex appear.

CelebiGs Ball

1) Get a Gs Ball — loot a Jungle Temple chest.

2) Head to Birch Forest, Dark Forest, Flower Forest, or Cherry Grove and right-click to use it there — that's what actually makes Celebi appear.

CobalionIronwill Sword

1) Get an Ironwill Sword — loot a Village weaponsmith chest (4% guaranteed chance per chest).

2) Head to hilly or mountainous terrain and right-click to use it there — that's what actually makes Cobalion appear.

CosmogLillies Bag

1) Get a Lillies Bag — loot a Village fisher chest (0.5% guaranteed chance per chest).

2) Head to Flower Forest, Meadow, Cherry Grove, or The End and right-click to use it there — that's what actually makes Cosmog appear.

CresseliaLunar Feather

1) Get a Lunar Feather — loot a Woodland Mansion chest (2% guaranteed chance per chest)

2) Head to Mushroom Fields or Snowy Tundra and right-click to use it there — that's what actually makes Cresselia appear.

DarkraiMember Card

1) Get a Member Card — loot an Ancient City chest.

2) Head to a Dark Forest or Swamp and right-click to use it there — that's what actually makes Darkrai appear.

DeoxysAurora Ticket

1) Get an Aurora Ticket — loot an End City chest.

2) Head to The End and right-click to use it there — that's what actually makes Deoxys appear.

DialgaAdamant Orb

1) Get an Adamant Orb — loot an End City chest.

2) Head to Mountain Edge or Stony Peaks and right-click to use it there — that's what actually makes Dialga appear.

DiancieDiancies Crown

1) Get a Diancies Crown — brush a suspicious gravel block in a Trail Ruins dig site.

2) Head to underground caves (Dripstone Caves or Lush Caves) and right-click to use it there — that's what actually makes Diancie appear.

EnamorusReveal Glass

1) Get a Reveal Glass — loot a Pillager Outpost chest.

2) Head to Flower Forest, Meadow, or Cherry Grove and right-click to use it there — that's what actually makes Enamorus appear.

EnteiClear Bell

1) Get a Clear Bell — loot a Nether Fortress chest.

2) Make sure you're also carrying 3 Fire Stones in your inventory — they get used up the moment Entei spawns, so stock up before you go.

3) Head to Badlands, Nether Wastes, Savanna, or other hot/volcanic ground and right-click to use it there — that's what actually makes Entei appear.

Note: Shares the Clear Bell with Ho-Oh, Raikou and Suicune — the Fire Stones plus badlands/volcanic ground specifically call Entei.

EternatusEternatus Core

1) Get an Eternatus Core — loot an End City chest.

2) Head to a Swamp, or The End and right-click to use it there — that's what actually makes Eternatus appear.

GenesectGenesect Drive

1) Get a Genesect Drive — brush a suspicious gravel block in a Trail Ruins dig site.

2) Head to Deep Dark, or The End and right-click to use it there — that's what actually makes Genesect appear.

GiratinaGriseous Orb

1) Get a Griseous Orb — loot a ruined nether portal chest.

2) Head to Soul Sand Valley or The End and right-click to use it there — that's what actually makes Giratina appear.

GlastrierIceroot Carrot

1) Get an Iceroot Carrot — loot an Igloo chest (3% guaranteed chance per chest).

2) Head to Snowy Forest or Taiga and right-click to use it there — that's what actually makes Glastrier appear.

GroudonRed Orb

1) Get a Red Orb — loot a Desert Pyramid chest (3% guaranteed chance per chest).

2) Head to Badlands, Desert, or other hot/volcanic ground and right-click to use it there — that's what actually makes Groudon appear.

HeatranMagma Stone

1) Get a Magma Stone — loot a Nether Fortress chest.

2) Head to the Nether — Nether Wastes, Basalt Deltas, or Crimson Forest and right-click to use it there — that's what actually makes Heatran appear.

Ho-OhClear Bell

1) Get a Clear Bell — loot a Nether Fortress chest.

2) Get a Rainbow Wing — loot a Simple Dungeon chest (3% guaranteed chance per chest).

3) Head to Meadow, Sunflower Plains, or Flower Forest and right-click to use them there — that's what actually makes Ho-Oh appear.

Note: Two different items both work for Ho-Oh — and unlike Entei/Raikou/Suicune, it needs NO extra stone on the Clear Bell.

Hoopa (Confined)Hoopa Ring

1) Get a Hoopa Ring — loot a Ruined Portal chest.

2) Head to The End and right-click to use it there — that's what actually makes Hoopa appear.

Hoopa (Unbound)Prison Bottle

1) Get a Prison Bottle — loot a Bastion Remnant chest (the 'other rooms' variant).

2) Head to The End and right-click to use it there — that's what actually makes Hoopa appear.

Note: We found and fixed a bug in the mod that made this one impossible to get before — it works correctly now (see Notes tab).

JirachiBonus Disk

1) Get a Bonus Disk — loot an End City treasure chest.

2) Head to Mushroom Fields or Windswept Gravelly Hills and right-click to use it there — that's what actually makes Jirachi appear.

KeldeoSacred Sword

1) Get a Sacred Sword — loot a Pillager Outpost chest (2% guaranteed chance per chest).

2) Head to hilly or mountainous terrain and right-click to use it there — that's what actually makes Keldeo appear.

KoraidonScarlet Book

1) Get a Scarlet Book — loot a Bastion Remnant treasure chest (3% guaranteed chance per chest).

2) Head to Badlands or Savanna and right-click to use it there — that's what actually makes Koraidon appear.

KubfuKubfus Band

1) Get a Kubfus Band — loot a Village butcher chest (3% guaranteed chance per chest).

2) Head to Jungle or Bamboo Jungle and right-click to use it there — that's what actually makes Kubfu appear.

KyogreBlue Orb

1) Get a Blue Orb — loot a large Underwater Ruin chest.

2) Head to Deep Ocean, Frozen Ocean, or Cold Ocean and right-click to use it there — that's what actually makes Kyogre appear.

KyuremDna Splicer

1) Get a Dna Splicer — loot an Igloo chest.

2) Head to Frozen Peaks, Snowy Slopes, or Snowy Taiga and right-click to use it there — that's what actually makes Kyurem appear.

LandorusReveal Glass

1) Get a Reveal Glass — loot a Desert Pyramid chest.

2) Head to Savanna, Sunflower Plains, or Desert and right-click to use it there — that's what actually makes Landorus appear.

Note: Shares the Reveal Glass with Tornadus, Thundurus, and Enamorus — each one has its own separate biome, so where you stand decides who shows up.

LatiasEon Ticket

1) Get an Eon Ticket — loot an End City chest.

2) Head to Flower Forest, Birch Forest, or near the coast and right-click to use it there — that's what actually makes Latias appear.

LatiosEon Ticket

1) Get an Eon Ticket — loot an End City chest.

2) Head to Plains, Mountain Edge, or near the coast and right-click to use it there — that's what actually makes Latios appear.

LugiaTidal Bell

1) Get a Tidal Bell — loot a Fletcher's Hero-of-the-Village gift (3% guaranteed chance per chest).

2) Get a Silver Wing — loot a Buried Treasure chest (3% guaranteed chance per chest).

3) Head to Ocean or Deep Ocean and right-click to use them there — that's what actually makes Lugia appear.

Note: No extra stone needed for Lugia on either item — that's what separates it from Articuno/Zapdos/Moltres on the same Tidal Bell.

LunalaMoon Flute

1) Get a Moon Flute — loot an End City chest.

2) Head to a Dark Forest and right-click to use it there — that's what actually makes Lunala appear.

MagearnaAntique Pokeball

1) Get an Antique Pokeball — brush a suspicious gravel block in a Trail Ruins dig site (rare variant).

2) Get a Soul Heart — loot a Stronghold library chest.

3) Head to Deep Dark, or The End and right-click to use them there — that's what actually makes Magearna appear.

Note: Either item works.

MarshadowMarshadow Hood

1) Get a Marshadow Hood — loot an Abandoned Mineshaft chest.

2) Head to a Dark Forest or Swamp and right-click to use it there — that's what actually makes Marshadow appear.

MeloettaMeloetta Headset

1) Get a Meloetta Headset — brush a suspicious gravel block in a Trail Ruins dig site (2% guaranteed chance).

2) Head to Cherry Grove, Flower Forest, or Meadow and right-click to use it there — that's what actually makes Meloetta appear.

MeltanMystery Box

1) Get a Mystery Box — loot a Simple Dungeon chest.

2) Head to Taiga, Snowy Taiga, or Mountains and right-click to use it there — that's what actually makes Meltan appear.

MespritMesprit Plume

1) Get a Mesprit Plume — loot a Shipwreck chest (4% guaranteed chance per chest).

2) Head to a Swamp, or along a river and right-click to use it there — that's what actually makes Mesprit appear.

MewOld Sea Map

1) Get an Old Sea Map — loot a Buried Treasure chest (the kind you find with a treasure map).

2) Head to Bamboo Jungle or Jungle and right-click to use it there — that's what actually makes Mew appear.

MewtwoDr Fujis Diary

1) Get a Dr Fujis Diary — loot a Buried Treasure chest.

2) Head to Windswept Gravelly Hills, Dark Forest, or Deep Dark and right-click to use it there — that's what actually makes Mewtwo appear.

MiraidonViolet Book

1) Get a Violet Book — loot a Trial Chambers ominous vault chest (3% guaranteed chance per chest).

2) Head to Windswept Gravelly Hills or Deep Dark and right-click to use it there — that's what actually makes Miraidon appear.

MoltresTidal Bell

1) Get a Tidal Bell — loot a Fletcher's Hero-of-the-Village gift (3% guaranteed chance per chest).

2) Make sure you're also carrying 3 Fire Stones in your inventory — they get used up the moment Moltres spawns, so stock up before you go.

3) Head to Badlands, Windswept Hills, or other hot/volcanic ground and right-click to use it there — that's what actually makes Moltres appear.

Note: Shares the Tidal Bell with Lugia, Articuno, and Zapdos — the Fire Stones plus badlands/volcanic ground specifically call Moltres.

NecrozmaNecro Prism

1) Get a Necro Prism — loot an End City treasure chest.

2) Head to Deep Dark, or The End and right-click to use it there — that's what actually makes Necrozma appear.

OgerponTeal Mask

1) Get a Teal Mask — loot a Jungle Temple chest (4% guaranteed chance per chest).

2) Head to lush, flowery, or bamboo areas and right-click to use it there — that's what actually makes Ogerpon appear.

PalkiaLustrous Orb

1) Get a Lustrous Orb — loot an End City chest.

2) Head to The End and right-click to use it there — that's what actually makes Palkia appear.

PecharuntMythical Pecha Berry

1) Get a Mythical Pecha Berry — loot a Jungle Temple chest.

2) Head to a Dark Forest/Swamp, or near a Woodland Mansion, Swamp Hut, or Pillager Outpost and right-click to use it there — that's what actually makes Pecharunt appear.

RaikouClear Bell

1) Get a Clear Bell — loot a Trial Chambers ominous vault chest.

2) Make sure you're also carrying 3 Thunder Stones in your inventory — they get used up the moment Raikou spawns, so stock up before you go.

3) Head to Plains or Savanna and right-click to use it there — that's what actually makes Raikou appear.

Note: Shares the Clear Bell with Ho-Oh, Entei, and Suicune — the Thunder Stones plus open plains/savanna specifically call Raikou.

RayquazaJade Orb

1) Get a Jade Orb — loot a Trial Chambers ominous vault chest.

2) Head to high sky islands, or the End Highlands and right-click to use it there — that's what actually makes Rayquaza appear.

RegiceIce Tablet

1) Get an Ice Tablet — loot an Igloo chest (4% guaranteed chance per chest).

2) Get an Ancient Tablet — loot a Desert Pyramid chest.

3) Head to Frozen River, Jagged Peaks, or Snowy Beach and right-click to use them there — that's what actually makes Regice appear.

Note: The Ice Tablet is Regice's own item; the Ancient Tablet is a shared item that can call any of the six Legendary Titans depending on biome.

RegidragoScaly Tablet

1) Get a Scaly Tablet — loot an Ancient City chest.

2) Get an Ancient Tablet — loot a Desert Pyramid chest.

3) Head to the Nether, or The End and right-click to use them there — that's what actually makes Regidrago appear.

RegielekiPlasma Tablet

1) Get a Plasma Tablet — loot a Trial Chambers ominous vault chest.

2) Get an Ancient Tablet — loot a Desert Pyramid chest.

3) Head to Deep Dark and right-click to use them there — that's what actually makes Regieleki appear.

RegigigasAncient Tablet

1) Get an Ancient Tablet — loot a Desert Pyramid chest.

2) Head to Deep Dark, or Savanna Plateau and right-click to use it there — that's what actually makes Regigigas appear.

Note: Regigigas can also occasionally just appear wild in a Savanna Plateau with no item at all — the only Pokémon on this whole list with a true itemless spawn.

RegirockStone Tablet

1) Get a Stone Tablet — brush a suspicious gravel block in a Trail Ruins dig site.

2) Get an Ancient Tablet — loot a Desert Pyramid chest.

3) Head to Desert, Badlands, or Mesa and right-click to use them there — that's what actually makes Regirock appear.

RegisteelSteel Tablet

1) Get a Steel Tablet — loot an Abandoned Mineshaft chest (4% guaranteed chance per chest).

2) Get an Ancient Tablet — loot a Desert Pyramid chest.

3) Head to Deep Dark, or inside a Village and right-click to use them there — that's what actually makes Registeel appear.

Note: Registeel's alternate spawn only works inside an actual Village, not open wilderness.

ReshiramLight Stone

1) Get a Light Stone — loot a Bastion Remnant treasure chest (3% guaranteed chance per chest).

2) Head to Savanna, Sunflower Plains, or Desert and right-click to use it there — that's what actually makes Reshiram appear.

ShayminOaks Letter

1) Get an Oaks Letter — loot a Village Cartographer chest (2% guaranteed chance per chest).

2) Head to Sunflower Plains, Flower Forest, or other lush ground and right-click to use it there — that's what actually makes Shaymin appear.

SolgaleoSun Flute

1) Get a Sun Flute — loot an End City chest (0.5% guaranteed chance per chest).

2) Head to Desert and right-click to use it there — that's what actually makes Solgaleo appear.

SpectrierShaderoot Carrot

1) Get a Shaderoot Carrot — loot an Ancient City Chest.

2) Head to a Forest or Dark Forest and right-click to use it there — that's what actually makes Spectrier appear.

SuicuneClear Bell

1) Get a Clear Bell — loot an underwater Ocean Ruin chest.

2) Make sure you're also carrying 3 Water Stones in your inventory — they get used up the moment Suicune spawns, so stock up before you go.

3) Head to Frozen River or River and right-click to use it there — that's what actually makes Suicune appear.

Note: Shares the Clear Bell with Ho-Oh, Entei, and Raikou — the Water Stones plus a river specifically call Suicune.

Tapu BuluBulu Totem

1) Get a Bulu Totem — loot a Repurposed Jungle Temple chest (4% guaranteed chance per structure).

2) Head to Jungle, or a Stony Shore and right-click to use it there — that's what actually makes Tapu Bulu appear.

Tapu FiniFini Totem

1) Get a Fini Totem — loot a Repurposed Jungle Temple chest (4% guaranteed chance per structure).

2) Head to Jungle, or a Stony Shore and right-click to use it there — that's what actually makes Tapu Fini appear.

Tapu KokoKoko Totem

1) Get a Koko Totem — loot a Repurposed Jungle Temple chest (4% guaranteed chance per structure).

2) Head to Jungle, or a Stony Shore and right-click to use it there — that's what actually makes Tapu Koko appear.

Tapu LeleLele Totem

1) Get a Lele Totem — loot a Repurposed Jungle Temple chest (4% guaranteed chance per structure).

2) Head to Jungle, or a Stony Shore and right-click to use it there — that's what actually makes Tapu Lele appear.

TerapagosPrismatic Shell

1) Get a Prismatic Shell — brush a suspicious gravel block in a Trail Ruins dig site (5% guaranteed chance).

2) Head to mountainous or magical-feeling terrain and right-click to use it there — that's what actually makes Terapagos appear.

TerrakionCavern Shield

1) Get a Cavern Shield — loot an Abandoned Mineshaft chest.

2) Head to hilly or mountainous terrain and right-click to use it there — that's what actually makes Terrakion appear.

ThundurusReveal Glass

1) Get a Reveal Glass — loot a Pillager Outpost chest.

2) Head to Plains, Mountains, or Badlands and right-click to use it there — that's what actually makes Thundurus appear.

TornadusReveal Glass

1) Get a Reveal Glass — loot a Pillager Outpost chest.

2) Head to Jungle or Bamboo Jungle and right-click to use it there — that's what actually makes Tornadus appear.

Type: NullType Null Mask

1) Get a Type Null Mask — loot a Stronghold corridor chest.

2) Head to Deep Dark, or The End and right-click to use it there — that's what actually makes Type: Null appear.

UxieUxie Claw

1) Get an Uxie Claw — loot a Shipwreck chest (4% guaranteed chance per chest).

2) Head to a Swamp, or along a river and right-click to use it there — that's what actually makes Uxie appear.

VictiniLiberty Pass

1) Get a Liberty Pass — loot a Shipwreck's supply chest.

2) Head to Badlands, Savanna, or other hot/volcanic ground and right-click to use it there — that's what actually makes Victini appear.

VirizionGrassland Blade

1) Get a Grassland Blade — loot a Shipwreck map chest (4% guaranteed chance per chest).

2) Head to hilly or mountainous terrain and right-click to use it there — that's what actually makes Virizion appear.

VolcanionSteam Valve

1) Get a Steam Valve — loot a Bastion Remnant bridge chest.

2) Head to the Nether, or volcanic cave systems and right-click to use it there — that's what actually makes Volcanion appear.

XerneasSapling of Life

1) Get a Sapling of Life — loot the Farmer's Hero-of-the-Village gift (3% guaranteed chance per chest).

2) Head to Flower Forest, Forest, or Meadow and right-click to use it there — that's what actually makes Xerneas appear.

YveltalCocoon of Destruction

1) Get a Cocoon of Destruction — loot an Ancient City chest (3% guaranteed chance per chest).

2) Head to a Dark Forest or Swamp and right-click to use it there — that's what actually makes Yveltal appear.

ZacianRusted Sword

1) Get a Rusted Sword — loot the Weaponsmith's Hero-of-the-Village gift (4% guaranteed chance per chest).

2) Head to Flower Forest or Meadow and right-click to use it there — that's what actually makes Zacian appear.

ZamazentaRusted Shield

1) Get a Rusted Shield — loot the Armorer's Hero-of-the-Village gift (4% guaranteed chance per chest).

2) Head to Taiga or Windswept Forest and right-click to use it there — that's what actually makes Zamazenta appear.

ZapdosTidal Bell

1) Get a Tidal Bell — loot a Fletcher's Hero-of-the-Village gift (3% guaranteed chance per chest).

2) Make sure you're also carrying 3 Thunder Stones in your inventory — they get used up the moment Zapdos spawns, so stock up before you go.

3) Head to Plains or Savanna and right-click to use it there — that's what actually makes Zapdos appear.

Note: Shares the Tidal Bell with Lugia, Articuno, and Moltres — the Thunder Stones plus open plains/savanna specifically call Zapdos.

ZarudeZarudes Cape

1) Get a Zarudes Cape — loot a Jungle Temple chest.

2) Head to Jungle and right-click to use it there — that's what actually makes Zarude appear.

ZekromDark Stone

1) Get a Dark Stone — loot an Ancient City chest (3% guaranteed chance per chest).

2) Head to Swamp, Dark Forest, or Roofed Forest and right-click to use it there — that's what actually makes Zekrom appear.

ZeraoraZeraoras Thunderclaw

1) Get a Zeraoras Thunderclaw — loot a Trial Chambers ominous vault chest.

2) Head to Savanna or arid highlands and right-click to use it there — that's what actually makes Zeraora appear.

Zygarde (10%/50% forms)

1) There's no item to use here — instead, collect Zygarde Cells (looted from an Abandoned Mineshaft chest, a 4% guaranteed chance) until you have 95 of them.

2) Also collect Zygarde Cores (looted from a Stronghold library chest, a 3% guaranteed chance) until you have 5 of them.

3) Once you're carrying both amounts, Zygarde can start appearing naturally in Forests, Birch Forests, Jungles, or caves — no item needed. (There's also a Zygarde Cube, found in Buried Treasure chests at about 1.5%, which is just a container for storing your Cells and Cores — it's not a separate trigger.)

Living Document

Amendment Log

Every change to this charter gets a line here — no silent edits.

DateChangeApproved by
2026-09-05Charter drafted for Operator reviewOperator team (draft)
2026-09-10Added the Trainer role as an alternative to Gym Leader; The End is now off-limits until a server-wide unlock event (permanent-ban offense); new Article IV (Team Building Rules) — one Legendary/Mythical/Ultra Beast/Paradox per team, plus a battling ban list (Arceus, Ultra Necrozma, Eternamax Eternatus, Mega Zygarde, Primal Groudon/Kyogre, Mega Rayquaza, Calyrex-Shadow Rider, Xerneas, Koraidon, Miraidon, Mega Gengar); gym leaders now get one gimmick of choice (Mega/Dynamax/Z-Move), Terastallization banned server-wide, mono-type now defined by final evolution stage; Gym Leader tournaments confirmed monthly; new Article VIII, the Isle of Saisen Law Enforcement roleplay layer (Chief of Police: @Lumen); Articles renumbered accordinglyOperator team
2026-09-10Arceus reverted to a full ban — no player, gym leader included, may own, catch, or battle one (previously ownership was allowed for the Normal-type gym leader); Azure Flute disabled and removed from all loot tablesOperator team
2026-09-10Arceus un-banned from ownership/catching — Azure Flute re-enabled in the loot pool (End City chest, 1%, on top of the universal 1% pool); Arceus stays barred from battling under Article IV's "Banned from battling entirely" listOperator team